'Sup ma home boiz,
Here is the list that I've come up with, can someone lend me a point? If there’s not one going spare then I'll just take off one of the bolt pistols.
Total Point Cost | 1001 | |||
Section | Unit | Specific model | Wargear | Points |
HQ | ||||
Company Command Squad | 50 | |||
Carapace Armour | 20 | |||
Regimental Standard | 15 | |||
Company Commander | - | |||
Bolt pistol | 2 | |||
Astropath | 30 | |||
Master of Ordnance | 30 | |||
Officer of the Fleet | 30 | |||
Bodyguard | 15 | |||
Bodyguard | 15 | |||
Elites | ||||
Storm Trooper Squad | 85 | |||
Five Extra Trooper | 80 | |||
Troops | ||||
Infantry Platoon I | ||||
Platoon Command Squad | 30 | |||
Platoon Commander | - | |||
Bolt Pistol | 2 | |||
Infantry Squad | 50 | |||
Infantry Squad | 50 | |||
Infantry Platoon II | ||||
Platoon Command Squad | 30 | |||
Platoon Commander | - | |||
Bolt Pistol | 2 | |||
Infantry Squad | 50 | |||
Infantry Squad | 50 | |||
Heavy Weapons Squad | 60 | |||
Heavy Bolter | 5 | |||
Heavy Bolter | 5 | |||
Heavy Bolter | 5 | |||
Heavy Weapons Squad | 60 | |||
Heavy Bolter | 5 | |||
Heavy Bolter | 5 | |||
Heavy Bolter | 5 | |||
Fast Attack | ||||
Valkyrie Assault Carrier Squadron | ||||
Valkyrie | 100 | |||
Multiple Rocket pods | 30 | |||
Heavy Bolter Sponsons | 10 | |||
Heavy Support | ||||
Hydra Battery | ||||
Hydra Flak Tank | 75 |
Anyway, my justifications:
- The command squad isn’t compulsory, but useful because of the orders and also the characters you get with (Master of Ordnance, Astropath, Officer of the Fleet, Body Guards...) probably worth the points cost.
- The storm troopers are still on my favourites until they perform a spectacular screw up and considering the reduced gun range, its possible that they may soon screw up but what the hell, i'm taking them for "shock and awe" reasons.
- Lots of heavy bolters, I'm aiming for the troops and some of the heavier infantry as my main target; two heavy weapon support squads.
- The nominal troop, 40 of them, should provide enough of a firing line/meat shield and with the orders pouring out of the 3 command teams I've got then they should prove to be a pretty mean bunch before they all get eaten/lacerated to death.
- The Valkyrie is for moving the heavy weapons teams into an awquard position for any 'nid troops and from which point I can place the valkyrie behind the teams and use the sponson mounted heavy bolters, multi laser and multiple rocket pods, which means in a small concentrated there are 8 heavy bolters (24 shots per turn, I don't have enough dice), 3 multi laser shots and 2 large blast template anti-light-infantry rocket launchers. Blammo.
- Finally, the Hydra as opposed to a weapons team with autocannons has half a chance of hitting with 8 shots (at 75 pts) compared to half a chance of hitting with 6 shots (at 75pts) and also has a much longer range (72" compared to 48") and a trick that means any fast vehicles moving at flat-out don't get their normal cover saves.
So considering you guys are going to be carrying between you at least 5 lascannon and 3 railgun shots per turn, I think I can safely make my army more of an anti-infantry formation and not miss the heavy stuff.
Comments always welcome.
2 comments:
thats gotta be the longest post ever.
I'll happily lend you that point jon. Nice list.
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