Saturday 9 May 2009

1001pts of bring it one bitches

'Sup ma home boiz,

Here is the list that I've come up with, can someone lend me a point? If there’s not one going spare then I'll just take off one of the bolt pistols.

Total Point Cost

1001

Section

Unit

Specific model

Wargear

Points

HQ

Company Command Squad

50

Carapace Armour

20

Regimental Standard

15

Company Commander

-

Bolt pistol

2

Astropath

30

Master of Ordnance

30

Officer of the Fleet

30

Bodyguard

15

Bodyguard

15

Elites

Storm Trooper Squad

85

Five Extra Trooper

80

Troops

Infantry Platoon I

Platoon Command Squad

30

Platoon Commander

-

Bolt Pistol

2

Infantry Squad

50

Infantry Squad

50

Infantry Platoon II

Platoon Command Squad

30

Platoon Commander

-

Bolt Pistol

2

Infantry Squad

50

Infantry Squad

50

Heavy Weapons Squad

60

Heavy Bolter

5

Heavy Bolter

5

Heavy Bolter

5

Heavy Weapons Squad

60

Heavy Bolter

5

Heavy Bolter

5

Heavy Bolter

5

Fast Attack

Valkyrie Assault Carrier Squadron

Valkyrie

100

Multiple Rocket pods

30

Heavy Bolter Sponsons

10

Heavy Support

Hydra Battery

Hydra Flak Tank

75



Anyway, my justifications:

  • The command squad isn’t compulsory, but useful because of the orders and also the characters you get with (Master of Ordnance, Astropath, Officer of the Fleet, Body Guards...) probably worth the points cost.
  • The storm troopers are still on my favourites until they perform a spectacular screw up and considering the reduced gun range, its possible that they may soon screw up but what the hell, i'm taking them for "shock and awe" reasons.
  • Lots of heavy bolters, I'm aiming for the troops and some of the heavier infantry as my main target; two heavy weapon support squads.
  • The nominal troop, 40 of them, should provide enough of a firing line/meat shield and with the orders pouring out of the 3 command teams I've got then they should prove to be a pretty mean bunch before they all get eaten/lacerated to death.
  • The Valkyrie is for moving the heavy weapons teams into an awquard position for any 'nid troops and from which point I can place the valkyrie behind the teams and use the sponson mounted heavy bolters, multi laser and multiple rocket pods, which means in a small concentrated there are 8 heavy bolters (24 shots per turn, I don't have enough dice), 3 multi laser shots and 2 large blast template anti-light-infantry rocket launchers. Blammo.
  • Finally, the Hydra as opposed to a weapons team with autocannons has half a chance of hitting with 8 shots (at 75 pts) compared to half a chance of hitting with 6 shots (at 75pts) and also has a much longer range (72" compared to 48") and a trick that means any fast vehicles moving at flat-out don't get their normal cover saves.

So considering you guys are going to be carrying between you at least 5 lascannon and 3 railgun shots per turn, I think I can safely make my army more of an anti-infantry formation and not miss the heavy stuff.

Comments always welcome.

2 comments:

The Hands of fate said...

thats gotta be the longest post ever.

The Hands of fate said...

I'll happily lend you that point jon. Nice list.